Friday, February 4, 2022

Logic games - Wordle and Mastermind

 Wordle and Mastermind Games


The Wordle game has gone viral, and can be “played”  on any device since it is a website and not an app.

https://www.powerlanguage.co.uk/wordle/


Here is an interesting post about using it in the classroom.


How to Teach With Wordle

https://www.techlearning.com/how-to/how-to-teach-with-wordle


It is a word game, but also requires some logical thinking. There is only one “game” per day. It was recently purchased by the New York Times https://www.nytimes.com/2022/01/31/business/media/new-york-times-wordle.html  



Here is one of my games


There is no time limit. The online keyboard is used to enter each guess.


My first guess is usually ADIEU as it contains four vowels.

The two letters in gold indicate they are used in the mystery word, but not in those places.

The three letters in gray are not used in the mystery word.


In the second line, the three letters in green indicate they are used and in those places.

The H is used in the word, but it is not the first letter, The O is not used.


The third line is a guess using the fact that the last three letters are ARD, 

the H has to be used but can’t be in the 1st, third, fourth or fifth letters. 

The C was the first five letter word I could think of that ended in HARD


The S in the fourth line was another word I could think of that ended in HARD

I didn’t need the fifth and sixth guesses, but that is the limit.





Mastermind

https://en.wikipedia.org/wiki/Mastermind_(board_game)


Guess the color of hidden pegs. A deduction game where each player takes turns making a limited number of guesses, using logic to deduce what pegs the opponent has hidden.


The idea of the game is for one player (the code-breaker) to guess the secret code chosen by the other player (the code-maker). The code is a sequence of 4 colored pegs chosen from six colors available. The code-breaker makes a serie of pattern guesses - after each guess the code-maker gives feedback in the form of 2 numbers, the number of pegs that are of the right color and in the correct position, and the number of pegs that are of the correct color but not in the correct position - these numbers are usually represented by small black and white pegs.

    Wikipedia



One player secretly puts four colored pegs in the spaces behind a screen at once end of the game board. The other player, the code breaker, makes a series of guesses. After each guess, the code maker uses smaller pegs to tell the code breaker if their guessed pegs are the right color and in the right place, are the right color but the wrong place, or are the wrong color entirely. The code breaker makes another guess in the next row, building upon information from previous guesses, trying to match the pegs the code maker hid at the beginning of the game.

    https://boardgamegeek.com/boardgame/2392/mastermind


Play online

https://webgamesonline.com/mastermind/index.php


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